Conference
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MI6 ‘08: Cracking the Code
The 3rd
Annual MI6 Conference
April 8-9, 2008
Grand Hyatt, San Francisco
Click Here for Full
Conference Agenda!
Click Here for Speaker
Bios
Tuesday,
April 8
7:30 – 9:00AM Registration
9:00AM – 12:30PM Morning Sessions Including:
Going
Global
A comprehensive global launch strategy is increasingly viewed as the
best way to cut through clutter, avoid piracy issues and put your
worldwide stamp in the marketplace. Hear from gaming, television and
film marketing executives how they have faced similar challenges and
achieved success.
The Next New Game
As the games business evolves from a product business to a media
business, free to play MMOs, casual games and virtual worlds are
rapidly growing, garnering tremendous customer adoption, high
revenues and growing demand. Join the experts who lead the field in
this new type of game play as they talk through the opportunities
and challenges - and give insight on their belief that this is
indeed the future of gaming.
Leveraging Brand Power
Influencers are turned into brand ambassadors by leveraging brand
power and bringing value to the gamer. Learn why the gamer is
important to brands, how publishers can partner with brands, and how
to move past product placement to the future of in-game advertising.
New Marketing Avenues
Both the digital storefronts of the latest consoles and
Accomplishment systems have created new opportunities for
traditional and out-of-the-box marketing campaigns but does
embracing them have an impact on sales? Industry experts provide new
research based on statistical analysis enabling you to make the most
from these emerging technologies and marketing solutions for your
game titles.
12:30 -
2:00PM Lunch
2:00PM - 6:00PM Afternoon Sessions Including:
New
Marketing Models and The Repercussions on Self-Regulation
Self-regulation may work when games are sold in stores and marketed
in the mainstream. But what is regulation’s role when games are
played, sold and marketed on the Internet? Industry insiders discuss
how self-regulatory practices may evolve in an online gaming
environment and share how other online industries are addressing
heightened regulatory pressure and governmental scrutiny of Internet
practices.
Perfecting the Agency-Client Paradigm
Publishers are partnering with advertising agencies for assistance
in branding,
packaging and intricate mass-market launches. Learn from the experts
and leading agency and game marketing executives as they discuss
successes and failures, and debate best practices in managing the
client-agency dynamic.
e-Marketing for Games: Case Studies and Best Practices
Mastering the tools of the trade are critical for your next big win.
From traditional on-line advertising to email campaigns, search
engine marketing to community marketing, E-marketing experts will
explore best practices to understand the key to success in the
E-market.
State of Our Art
We’ve looked far and wide for the most effective and inspiring work
in advertising, promotion and design. You will walk away with a
broader POV of the creative possibilities applicable to your own
brand.
6:30 -
9:00PM: Opening Night Reception at Vessel
Wednesday, April 9
8:00 - 9:00AM — coffee/breakfast
9:00AM – 12:30PM Morning Sessions Including:
Moving
the Needle with Mainstream Gaming
The mainstream is getting a taste and they want more. In the US the
increasing demand of “social gaming” is moving games from the den to
the living room and clearly allowing for more opportunity for a much
broader consumer reach. Join us as we hear from executives about the
successes (and failures!) of paving a mainstream path across the
holy ground of gaming.
Gaming’s Advertising Age
Console and PC gaming platforms provide the most comprehensive and
detailed user rating system in the history of advertising-driven
media. The advertisers are ready to get in on the action — so what’s
standing in the way of mass adoption? Our panel zeros in on the
eco-system of the game advertising market and considers how to
create efficiencies/economies of scale to grow it to its projected
size of $1 billion by 2010.
Marketing Keynote Address from Chuck Brymer – President & CEO DDB
WW
Striking The Chord
Of all the components in creating entertainment content whether it’s
the marketing campaign or the game itself, the soundtrack is what
can make it a memorable masterpiece. In this session we will meet
the man who is charged with the pursuit, creation and continuous
development of the global vision for music in EA games who will walk
us through his vision on the importance of music in the music
publishing 2.0 era.
12:30 -
2:00PM: Lunch
2:00 - 6:00PM: Afternoon Sessions Including:
Understanding the Video Game Consumer
Exclusively for the MI6 audience, a first look at an internal study
done by The Nielson Company with demographic breakdowns of who video
gamers are, their usage trends and behaviors and more. The analysis
includes video game buzz volume/sentiment, social media trends, demo
downloading, etc. Take away concrete data and insight into the minds
and habits of your target audience.
Creative Keynote Address from Anthony Zuiker – Creator /
Executive Producer, CSI
Launch Pad: The Stories Behind the Biggest Games of 2007
Join us for an insightful overview of the strategies and tactics
that made the launches of the expected hit, Halo 3 and the sleeper
hit, BioShock, major industry successes.
Gaming 2020
Following up last year’s top-rated session, a blue ribbon panel of
experts project where gaming sits in the arena of entertainment
media and give insight and thought as to what is to come…
7:30 - 9:30PM: Awards Reception and Celebration
Check
back for full session list!
All times
are subject to change.
All of
the above take place at the Grand Hyatt except the opening night
reception, which is just down the street at Vessel.
Our 2008 speakers include:
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Peter Moore,
President, EA Sports |
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Julie Shumaker, SVP
Sales and Marketing, Double Fusion |
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Will Kassoy, SVP
Global Brand Management, Activision |
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N’Gai Croal,
General Editor Technology, Newsweek |
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Anthony E. Zuiker,
Creator, “CSI” |
And hear
from:
Carolyn Feinstein, Group Vice President Consumer Marketing,
EA; Gerardo Guzman, Business Development and Product Strategy
Director, The Nielsen Company; Chris Lee, Global Group
Product Manager, Microsoft; Tom Nichols, Sr. Director Online
Games, LucasArts; Jonathan Simpson-Bint, President, Future US; Mike Benson, EVP Marketing, ABC
Entertainment; Michael Pachter, Managing Director Research,
Wedbush Morgan Securities; Greg Short, Chairman, Electronic
Entertainment Design & Research; Geoff Keighley, Host, Spike
TV
Also
participating are top executives from:
Activision, YouTube, Ubisoft, Nvidia, Double Fusion, DirecTV,
Nintendo, Eidos, McCann Erickson, Ziff Davis, Sony, IGN, Codemasters,
Sony Online Entertainment, Vivendi Games, DDB, Ayzenberg Group,
Blizzard Entertainment, Nokia, Xbox, AKQA, 2K and Petrol Advertising

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